Budget-games development



Here a small list of some old projects.

2001-2002

 DDK

A shooter / kick'em up game

Bones characters, sounds, dialogue engine and original soundtracks.
Check DDK page to see more
and to download the old developement-stage tech demo or the new stuff

The models, characters animation, the textures and concept arts were done by Gualtiero Tabacchi.
 
 Cool Level v0.9.6
A light positioner and vertex-color lighting tool written for DDK.

Coded for blitz3D, it can be easily used for any other 3D game engine which supports vertex colors.
This tool will allow you to position a large number of virutal lights and will precalculate vertex colors for the entire hierarchical mesh and store RGB values in a binary file.
This file will be loaded by your game to obtain cool shading / lighting on the level mesh.
Download a copy here Note: If you have problem running the app, look at the .ini file, then change the path to an existing one.
This tool is intended for hi-poly objects levels.
It's very easy to understand and to implement in any game engine but, sorry, no documentation or loader source code is provided
 CoolChar v0.1

A characters models tweaking tool always for the same game (DDK)
 
Balloons Infinite Terrain Tile

Infinite Terrain Tile. This could become a multiplayer game sometime..

 
Blitz3D lips-synch test

A simple test which uses the BlitzBass external DLL to grab the picks sample of a playing wave sound file.
The picks are used to move the bone joint of the mouth of an boned but not animated .b3d file
 

2003

 I don't have a name yet

Blitz3D 1.83 full boost tech demo

A complex demo we have made, to test the stability of blitz3D and external DLLs

Features:
- OpenDynamicEngine car physic
- Dynamic Environment Mapping
- Infinite Mesh Tiles: VirtuaCity TM engine
- Ragdoll Physic and animated characters
- Lightmapping and Radiosity thanks to Phosphore TM next to be released
- Particles, special fx and much more (to come)!

More info
Ragdoll simulation, this makes the demo too heavy for my old P3 866 gf2mx :) But it gets a good ~60FPS on an athlonXP2000+ radeon9200Se128
Back -in car- view, mp3 player on :)
Side view
Side View, nice reflection, level design needs still some care
Car Physic and dynamic environment mapping demo
An air top view of a neighborough(set of 9 blocks)
How did the driver reach the top of that skycrape ? we will discover it soon :)
How did the driver reach the top of that skycrape ? we will discover it soon :)
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