Sviluppo giochi-budget



Una breve lista di qualche vecchio progetto.

2001-2002

 DDK

A shooter / kick'em up game

Bones characters, sounds, dialogue engine and original soundtracks.
Check DDK page to see more
and to download the old developement-stage tech demo or the new stuff

The models, characters animation, the textures and concept arts were done by Gualtiero Tabacchi.
 
 Cool Level v0.9.6
A light positioner and vertex-color lighting pre-compiler tool Tom wrote for DDK.

Wrote in blitz3D, can be also easily used for any other 3D game engine, This application will allow you to position many virutal lights (with dxlight preview also up to 8 dx lights), then it will precalculate vertex colors for the entire hierarcic mesh and store RGB values in a binary file.

Download a copy here Note: If you have problem running the app, look at the .ini file, then change the path to an existing one.
 
 CoolChar v0.1

A characters models tweaking tool always for the same game (DDK)
 
Balloons Infinite Terrain Tile

Infinite Terrain Tile. Questo potrebbe diventare un gioco multiplayer un giorno o l'altro...

 
Blitz3D test di sincronia labiale

Un semplice test che usa la DLL BlitzBass per campionare i picchi dei campioni audio.
I picchi sono usati per muovere le ossa corrispondenti al movimento delle labbra di un modello .b3d con scheletro ma non animato.
 

2003

 Non ho ancora un nome

Blitz3D 1.83 full boost tech demo

Una demo complessa, realizzata per testare la stabilitą e le potenzialitą di blitz3D potenziato da DLL esterne

Caratteristiche:
- Fisica vetture ODE
- Mappature ambientali dinamiche
- Tile di mesh infinito: VirtuaCity TM engine
- Fisica ragdoll e personaggi animati
- Lightmapping e illuminazione globale grazie a Phosphore TM prossimo al rilascio.
- Particelle, effetti speciali e altro ancora (da aggiungere)!

informazioni
Ragdoll simulation, this makes the demo too heavy for my old P3 866 gf2mx :) But it gets a good ~60FPS on an athlonXP2000+ radeon9200Se128
Back -in car- view, mp3 player on :)
Side view
Side View, nice reflection, level design needs still some care
Car Physic and dynamic environment mapping demo
An air top view of a neighborough(set of 9 blocks)
How did the driver reach the top of that skycrape ? we will discover it soon :)
How did the driver reach the top of that skycrape ? we will discover it soon :)
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