MadRace
Madrace 0.7 very beta release

Download here

Minimum requirements:

Pentium III or Athlon @ 700 mhz
Geforce2mx/Radeon8500 32MB


Fine framerate requirements:

Pentium 4 or AthlonXP @ 1,6 ghz
Geforce4/FX/Radeon9200

Note:

Main menu was ripped, Default audio track was ripped, sounds effects (sorry!) were ripped,
and the dude's ragdoll on car incident was ripped as well for performance and lack of optimization issues.
Sorry again, I hope to find time to fix it a bit soon, and make a new tokamakized and more stable release later on.

Bugs: ManYofThem! Can't find my Bayer® poison anymore, so there's now a colony of bugs.

- Interactive ODE crates/boxes aren't working properly
- 2nd Car wheel asset/offset is totally messed up :P
- In some case the city random generation puts the player into a building or intersacating some part of the level, nevermind, but please, restart the app, and perhaps will go better? :)
And many more to find!

To Submit a bug for this demo use this form specifying "madrace" in the subject.


FAQS:

Q. What's the scope of the game ?
A. There is no objective as this is just a tech demo
Q. What Am I supposed to do with the car ?
A. Nothing, just drive, have fun, get ramps and jump over the streets
Q. What should I do when I get down the car ?
A. Well nothing, better get back into the car ;)
Q. I get down the car and 3 stupid clones of me, dark dressed, starting to fly around me and annoying me. A. Well they follow you and play all the animations badly fast, they are just: benchmarkies, bots.
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Model and graphics are copyright 2004 Tommaso Lintrami except the Z4 car model and some of the textures which is copyright 2004 Puzzle LTD. Concept, programming: Tommaso Lintrami, thanks to: Elias Tsiantas, Gualtiero Tabacchi, Marco Zambotta