The Making of Dragan´s Quest©
The project started in early July 2002
The game is a modified remake of a famous coin-op which has made us dream and spend a lot of coins and time on it.
The game idea comes quite from the old coin-op but IS NOT A CLONE!
It has original soundtracks, sound fx and graphics as well as gameplay.
This game uses the latest technology in 3D games avaible within the DX7 layer.
The game Characters are animated models with bones, the player model features in-game realtime mofications of the skeleton mixed with fine animations.
Shadows, lightmaps, particles, original soundtracks and soundfx, animated textures,
AI use a custom waypoint system, each map has different enemy tracks/loops,
and a lot of nice things you are gonna find out for yourself playing the game.
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| State of the art map editor -> |
A Great world-map editor / lightmap compiler / game making system for dx7, started as an open source project.
Features: lightmaps and rich .b3d format compiler, world builder, waypoints editor, scene editor.
Many thanx for licensing the editor for this game go to Elias Tsiantas.
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Game Design
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All was planned on paper, hand writing the skratch papers, and the storyboard.
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| Character Design, Level Design |
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Dragan´s Quest © Idigicon 2002
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